← Home SEEBIE90 DOCS
Download PDF
No copies or uploads of M.A.W.S. assetsExample code is free to useNo printed reproduction or modification of this documentationSuggestions: Discord to the authorLicense

M.A.W.S. developer docs

Building a walking mech in Arma Reforger

How the M.A.W.S. walker moves, aims, swaps modules and seats its crew – explained with short, self-contained Enforce Script examples. Written for modders who want to build something similar.

View in the Workshop →

M.A.W.S. (Mechanized Assault Walker System) is a 14 m, 50 t walking mech for Arma Reforger. Under the hood it is a normal wheeled Vehicle – everything that makes it walk is script. These pages show the techniques, not the full source: each example is cut down to the idea, uses neutral names and compiles on its own with little glue.

New to Reforger modding? Start here

What is covered

The Sci-Fi Expansion Pack tab covers the add-on systems: energy shield and gravity field.

Three rules that shaped everything

  1. One physics body. The walker is a single dynamic body (the vehicle root). Legs, torso and arms are kinematic child entities that only look like they carry it. Physics never fights animation.
  2. Server decides, owner moves, everybody animates. Requests are validated on the server, the machine that owns the physics applies velocities, and every machine runs the leg animation locally from the motion it sees.
  3. Never trust a tick. Vehicle entities do not always get EOnFrame on machines that do not own them. Everything that must run per frame has a fallback tick (see Architecture).
About the examplesAll examples use Enforce Script as of Arma Reforger 1.x. Names like MyWalker_... are placeholders – prefix them with your own tag.
Example code on this site is free to use in your own projects (credit appreciated). The M.A.W.S. mods, their code and assets are covered by the M.A.W.S. License – no copies or uploads. This documentation may not be reproduced in print or modified. Suggestions: Discord. Arma Reforger / Enfusion are trademarks of Bohemia Interactive.
Impressum · Privacy Policy